Free asset on my store!
I recently updated my 3D Coat program to 2021 release
I decided to test it for Retopolgy via decimation with complex objects to use in UE5!
I make block object in blender and turn it to 10M high poly mesh in 3D coat and extrude some shape on it
Retopo Via decimation and set decimation to 99.96 to change 10M high poly mesh to 10K poly mesh without loosing detail ( I think I can go far more than 99.96 ) .
Dirt and Cracks added in low poly paint room with normal map
Texture : 4K